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 Missile
  by Ryosuke839
  http://gtasamod.web.fc2.com/
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Installation
 1.Install CLEO 3 Library.
   You can get it from http://cleo.sannybuilder.com/
 2.Copy "missile.cs" and "missile.dat" to "GTA San Andreas\CLEO\".


Edit Settings
 Strings after ";" will be ignored.
 Separated by "	" (tab).
  1st int   - Enable flag (1-enable/0-use default)
  2nd int   - Reload time
  3rd int   - Auto launching num
  4th float - Launching X position
  5th float - Launching Y position
  6th float - Launching Z position
  7th float - Launching Y velocity
  8th float - Launching Z velocity
  9th int   - Ignit time
 10th float - Thrust
 11st float - Front drag
 12nd float - Side drag
 13rd int   - Cruising time
 14th float - Estimate
 15th float - Upper estimate
 16th float - Moment
 17th int   - Proximal fuse limit
 18th float - Fuse working time
 19th float - Losion target angle
 20th float - Losing flare angle
 21st float - Sound pitch
 22nd float - Sound range
 23rd int   - Model ID
 24th float - Model scale
 25th float - Corona radius
 26th float - Track radius
 27th float - Light range
 28th float - Track position
 29th float - Track length
 30th float - Smoke brightness
 31st float - Smoke alpha
 32nd float - Smoke first disappearing time
 33rd float - Smoke last disappearing time
 34th float - Smoke Velocity
 35th float - Smoke Size
 36th float - Smoke interval
 37th float - Track alpha
 38th float - Elevation of launch
 39th int   - Explosion type
 40th hex   - Flags
              1st digit - 0 - Normal
                          1 - Anti-vehicle
                          2 - Anti-tank
              2nd digit - 0 - Normal
                          1 - Explode when disappear
              3rd digit - 0 - Normal
                          1 - Missile TV camera
                          2 - Missile IR camera
              4th digit - 0 - X axis is front
                          1 - Y axis is front


Known Issues
 Sometimes, missile goes wrong way.
